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It almost looks like they are playing a 1v1 game from an outsider’s perspective.Įrebor is also a hats toss distance away from Dol Guldur, which is important for the end game. But Angmar? Let me tell you when a new season starts, it’s an immediate arms race between Erebor and Angmar with the end goal of destroying the other faction as early as possible. Rhun and Lothlorien will almost never pose a threat to your faction until the very end of any given game. Their closest neighbors are Lothlorien, Rhun, and Angmar. This makes Erebor very slow to expand and react to threats. With all the impassible mountains in your way, this gets doubly complicated, since you need to navigate the maze-like terrain too. This means that moving your commander from one place to another will take hours or days. Dwarfs, your main unit type, have extremely slow movement speed. This is sadly one of the biggest cons of playing Erebor too. I have literally never seen anyone take the capital of Erebor no matter how hard that faction was losing the current game! I don’t mean that as an exaggeration either. Erebor players will immediately fortify the choke point leading to the capital with forts, making it just impossible to conquer. Their capital is in a very tight pocket of mountains, surrounded by impassable terrain. We mentioned in Mordor’s Faction Guide that the lands of darkness are one of the hardest places to conquer on the map. Speaking of fortified, the capital of Erebor, which is also just called “Erebor”, is pretty much unconquerable. Those tiles and regions are pretty much impossible to contest early, and by later stages of the game, they will all be fortified.
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Much like Rohan, Mordor, or Rhun, they have plenty of free real estate available right at the start of the game.
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The lands of the dwarves are pretty secluded from the rest of the game. So it is useful all game long! Location of Erebor in Rise To WarĮrebor is located in the North-Eastern corner of the map.
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You need to patch holes in your army every time you log into the game if you are an active player. Mainly because you never really stop conscripting units. It’s still better than the Mordor and Rhun faction buffs for example. However, this buff has nowhere near as much impact on the game as Lothlorien’s or Rohan’s faction buffs. The most valuable sort of “currency” in Rise to War is “time”! Everything takes time, therefore the more of it you can save by using boosters or your faction bonus, the more likely you are to get ahead.
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The faster your units are built, the faster they can march, conquer tiles, support allies, attack enemies, and reinforce your frontlines. Therefore its usefulness is unquestionable.
![wwe supercard fortify wwe supercard fortify](https://www.onrpg.com/wp-content/gallery/wwe-supercard-gallery/image_15.png)
Conscription is the most important feature when it comes to generating an army and playing the game. This buff is both more useful than it would seem at first glance, but at the same time, it is slightly underwhelming!įor those unaware “conscription” in Rise to War entails “recruiting” soldiers. Erebor’s faction buff is called “Sons of Durin”, and it allows Erebor players to conscript (and hire!) units 5% faster than any other faction in the game.